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Old May 06, 2006, 10:37 AM // 10:37   #1
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Default Essence Armor - Able to change armor stats, runes while in town

Reference Threads:
==========================================

08-10-2006 | Cybah | Change your fow armor stats :: Price: 100k each time you change
08-06-2006 | Hella Good | Armor TYPEs change option in Nightfall?
07-10-2006 | Mouser | Anet: How about some armor storage?
07-14-2006 | Sarevok Thordin | Default Armor modification NPC
05-05-2006 | LifeInfusion | Armor modder
06-09-2006 | Pompeyfan | Armour crafter to change stats
05-20-2006 | Cybah | Make FOW armor stats changeable !? (closed thread)
02-17-2006 | Tien_ak | An Idea for armor
01-03-2006 | Unworthy Follower | Better armor.
01-01-2006 | KaptainKrash | Seperate armour look from its ability
11-13-2005 | Siren Danica | Which is more important - armor appearance or stats?
07-26-2005 | Lagg | Bonus for wearing complete armor "set"

==========================================

The Concept:
- An Armor that is able to change its: Stats, Runes
- While in towns or outposts.
- Total freedom of armor customization in terms of statistics is not achieved right away
- Takes quite a while to achieve full freedom of customization

NOTE: All PvP Armors will have this ability

==========================================

NOTE: Idea has been revised again, but the concept is the same.
- Once again the idea is revised
- Concept remains the same
- Aesthetic aspect has been removed

==========================================

Armor Stats / Runes changing drop down menu
[Gladiator's \/] Kurzick Cuirass of [Superior V] [Absorption V]
[Gladiator's \/] Luxon Gauntlets of [Minor \/] [Swordsmanship \/]
[Gladiator's \/] Kurzick Leggings of [Superior \/] [Vigor \/]
[Gladiator's \/] Luxon Boots of [Minor \/] [Strength \/]

==========================================

Proposed method of implementating this idea:
- A series of multi-tiered quest exclusive-only in future chapters
- Would allow our character's Armor to be upgraded
- Armor gain the ability to add in additional stats and runes
- Change into different stats, runes when desired
- Can only change while in towns or outposts
- Reasonable "upgrade fees" required

Proposed Rated of Upgrade Fees
Armor Stats Upgrade:
500 per each armor piece

Runes Upgrade:
Minor - 250
Major - 500
Superior - 1,000

Runes is required for each Rune Upgrade


Discuss.

==========================================

NOTE: Original Polls is reset, please state again whether you support this idea, or you do not.

Poll
You like the idea of able to change armor stats and runes while your character is in towns or outposts, and would like to see ANET implement something similar. Yes / No

Yes / Signed
==========
Tuoba Hturt Eht, Cybah, Beat_Go_Stick, Ristaron

No / Un-Signed
==========

==========================================
==========================================
==========================================

Appendix: Feedback collected since 22nd July 2006

Vahn Roi:
"player must first buy a full set of armor with the stats they desire then somehow merge it with the Essence armor and have the option to use said stats"

Last edited by Tuoba Hturt Eht; Aug 10, 2006 at 10:49 PM // 22:49..
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Old May 06, 2006, 10:46 AM // 10:46   #2
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So you'd like to have ebay armor? Something 98% of the GW population shouldn't even dream of getting?

/anti-signed.
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Old May 06, 2006, 11:08 AM // 11:08   #3
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Quote:
Originally Posted by Song Rui
So you'd like to have ebay armor?
I did not say that.
Quote:
Something 98% of the GW population shouldn't even dream of getting?
Does 98% of the GW population have the Obsedian Armour?
If the price is too steep, that can be changed.


What I am trying to suggest is that such an item of "Ultimate Freedom of Customization" is made available.

Instead of just purely cosmetic looks, now we can have added functionality.
Mainly speaking, the "Ultimate Freedom of Customization".
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Old May 06, 2006, 11:21 AM // 11:21   #4
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is "ultimate" your favorite word?
They probably won't add a crafter to underworld. However, update expansions in the future might ass areas for dwayna/lyssa/melandry which have such items.
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Old May 06, 2006, 11:26 AM // 11:26   #5
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Edit:: sorry i did not read the post fully

Last edited by Charqus; May 17, 2006 at 06:58 PM // 18:58..
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Old May 06, 2006, 11:33 AM // 11:33   #6
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As long as you make it available on the PvP Character Creation screen...
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Old May 06, 2006, 11:35 AM // 11:35   #7
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You need an "extreme rare skin weapon" before you can add the skin to the crafted weapon.

The same applies for crafted armour, if you want it to have Obsedian Armour looks, you first to need to craft Obsedian Armour from the Fissure of Woe, then merge the Obsedian Armour with this Grenth's Armour.

Then this Grenth's Armour would be capable of morphing into an armour with the looks of the Obsedian Armour.

What is wrong with this?

Quote:
Originally Posted by JR-
As long as you make it available on the PvP Character Creation screen...
This whole suggestion is to be able to craft a set of Armour that has the potential to become any armour.

Oh, do you mean that PvP only characters get this set of armour too?
That'll be a fabulous idea!
No longer will PvP only characters have to re-roll their characters to have different armour sets.
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Old May 06, 2006, 11:39 AM // 11:39   #8
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I like the fact that players have to make choices and are not afforded ultimate freedom. You choose your armour and weapons based on looks and stats/mods and then stick with it. If it doesn't work or you fancy a change then you have to seek out money/crafting materials/different skins etc. in order to re-equip your character and this adds interest to the PvE side of the game.

Having limited storage means that not you are not able to hoarde a huge set of armour, weapons and focii and therefore you have to choose your armour and weapon sets wisely and this somewhat adds distinction to your character.

Being able to morph armour and weapons into any skin with any stats/mods of your choosing means that there is never any need to seek out replacement armour and weapons when you fancy a change which reduces the game's replay value and players lose character distinction when they and/or others are able to morph into any form (armour and weapon wise) they like.

/not signed, although I would like to see an armour crafter in the UW who will craft you expensive armour akin to FoW armour.
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Old May 06, 2006, 11:42 AM // 11:42   #9
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Ummmm so basically, you have to craft a set of fissure armour, and this ultimate armour, combine the two, and you end up with.. a set of fissure armour?
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Old May 06, 2006, 12:19 PM // 12:19   #10
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Quote:
Originally Posted by Haggard
craft a set of fissure armour, and this ultimate armour, combine the two, and you end up with.. a set of fissure armour?
Well, that is correct. But, look at it this way:

Craft "Morph" Armour set
Craft 15K Granite Citadel Platemail set
Craft 15K Marhan Grotto's Gladiator's set
Craft 15k Marhan Grotto's Ascalon set

Combine the above 4 sets of amour.
You now have a set of armour that can change appearance and stats of the 3 15K armours.

Quote:
Originally Posted by Almighty Zi
Being able to morph armour and weapons into any skin with any stats/mods of your choosing means that there is never any need to seek out replacement armour and weapons when you fancy a change which reduces the game's replay value and players lose character distinction when they and/or others are able to morph into any form (armour and weapon wise) they like.
You will still need to craft the armour in the first place if you wish to be able to morph into that armour's appearance and stats.
How can this reduce the game's replay value?
This will put in more replay value since I will be wanting to craft all the armours in Tyria and Cantha.

Anyway, I think the title of this thread needs to be modified, and I need to re-work on the idea.

I'm glad that some people understands my concept of "morphing" armour.

Perhaps no "ultimate armour" is required, but instead make a armour smith with the ability to merge 2 sets of armour together to make a "morph" armour.

With that "morph" armour, all other different sets can be "merged" with this "morph" armour, thus making more choices of appearance and statistic for this "morph" armour.
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Old May 06, 2006, 12:49 PM // 12:49   #11
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seems kind of daft and only something a rich gamer would come up with

/not signed
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Old May 06, 2006, 01:37 PM // 13:37   #12
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Quote:
Originally Posted by Song Rui
So you'd like to have ebay armor? Something 98% of the GW population shouldn't even dream of getting?

/anti-signed.
Aye? where did you read that you need glasses

Not a bad idea im a little confused though so you want this 100k armor which requries 100 ectos and 100k to get it then 100k + 100 ectos per armor skin? I kinda get what your saying...you going to have to transalte in simple terms for me im afraid

Just read some of the other posts Optimisic aren't they?

But people don't seem to like it so maybe you need to explain in simple terms...Do you mean that when we get these armor skins we unlock them and then forge em? also what do you mean by Morph?

Last edited by Tien ak; May 06, 2006 at 01:41 PM // 13:41..
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Old May 06, 2006, 02:19 PM // 14:19   #13
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Quote:
Originally Posted by Tien ak
Do you mean that when we get these armor skins we unlock them and then forge em? also what do you mean by Morph?
Morph
"to transform a shape image or object smoothly from an initial state to a different final state"

Well, my initial idea was to create an armour that would be able to:
- change its appearance
- change its statistics
When the character is in a town or outpost.

But, in order for the armour to be able to "transform" into other different looking armours, it must be "merged" with the armour you wish to be able to "transform" to.

For example,
1. John the Wammo just crafted himself a whole set of this "Morph" Armour
2. John wanted his armour to be able to change into 15K Platemail set
3. John goes to Granite Citadel to craft himself a 15K Platemail set
4. John takes both "Morph" set and 15K Platemail set to this new crafter
5. Craft does ancient powerful magicks and "Infused" the essence of the 15K Platemail set into the "Morph" Armour
6. John's Morph set is capable of transforming into the 15K Platemail set now, as well as 15K Platemail's armor stats
7. Provided that John bought the whole set of both armours

8. John is not contented yet
9. John wants 15K Kursick Sentinel set too
10. John goes to Vasburg Armoury
11. John crafts whole set of 15K Kursick Sentinel Armour

12. John visits crafter again
13. Crafter does his thing

14. John's armour is now capable of transforming into
- 15K Platemail set with the platemail stats 90AL+10 vs Physical
- 15K Kurzick Sentinel set with Sentinel stats 100AL -20AL if STR not 13

15. Since John's armor absorbed the essences of these 2 armours
16. John's Armour is also capable of transforming into
- Appearance: 15K Platemail set
- Armour stats: Sentinel stats (100AL -20AL if STR not 13)

17. John can also mix and match
- Helm: 15K Kurzick (Platemail stats)
- Chest: 15K Platemail
- Pants: 15K Platemail
- Gloves: 15K Kurzick (Platemail stats)
- Boots: 15K Kurizick (Platemail stats)

18. John decides to get 15K Luxon Berserker set as well

19. John goes to Leviathan Pits, crafts 15K Luxon Berserker set
20. John visits crafter again
21. Crafter infuses the essence of 15K Luxon Berserker set into John's Morph armour

22. John's Morph armor is now capable of transforming into:
- 15K Platemail set with the platemail stats 90AL+10 vs Physical
- 15K Kurzick Sentinel set with Sentinel stats 100AL -20AL if STR not 13
- 15K Luxon Berserker set with Berserker stats (extra health on each piece)

23. John is free to mix and match the appearance and the armour stats

24. John's quest to craft and infuse the essence of all the armour in Tyria and Cantha continues ...


Quote:
Originally Posted by led-zep
seems kind of daft and only something a rich gamer would come up with
If prices are too expensive, that can be changed.
The pricing is merely a guide.
What I am suggesting is the morphing capabilities of this new morph armour.

Ok that's it.
Everyone is complaining about the price.
I will edit the post again and do away with the outrageous pricing and have a mod edit the title of this thread.

Last edited by Tuoba Hturt Eht; May 06, 2006 at 02:21 PM // 14:21..
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Old May 06, 2006, 02:24 PM // 14:24   #14
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This is stupid, why would anyone want to pay 1mil+ AND the armor they already have to have ... 8-10 more storage slots?
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Old May 06, 2006, 02:33 PM // 14:33   #15
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Original post edited and updated.

I have revised the idea.
Read through and comment again.

Anyform of feedback, is much appreciated.
Thank you.
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Old May 06, 2006, 03:29 PM // 15:29   #16
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Quote:
Originally Posted by Tuoba Hturt Eht
Oh, do you mean that PvP only characters get this set of armour too?
That'll be a fabulous idea!
No longer will PvP only characters have to re-roll their characters to have different armour sets.
Sounds good to me.
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Old May 06, 2006, 03:34 PM // 15:34   #17
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/signed
Anything that allows me more options AND frees up inventory sounds pretty good. Also, this idea isn't broken - I mean, if you want it to look like a specific armor you still have to purchase that armor. The only thing I wonder about would be the runes, but that's not that big a deal I suppose.
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Old May 06, 2006, 03:45 PM // 15:45   #18
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Thanks for the feedback, much appreciated.
The initial response from the community was not very supportive due to the fact that this new armour had outrageous prices.

I revised the prices after going through the various feedbacks and decided that it would be much more better for the community if the prices is to be made much more reasonable and affordable by the masses.

Quote:
Originally Posted by Lasher Dragon
the only thing I wonder about would be the runes, but that's not that big a deal I suppose.
Oh. I forgot about that.
It was intended to be that the essence of the Runes can be infused into this Essence Armour as well.
Hence, the Essence Armour is capable of changing its:
- skin
- runes
- armor stats
When the character wearing the Essence Armour is in a Town or Outpost.


And of course, a reasonable amount of Gold and rare materials would be charged for each infusion of new armours or runes.



I will update the original post.

Any form of feedback is much appreciated.
Thank you.
Cheers.

Last edited by Tuoba Hturt Eht; May 06, 2006 at 03:49 PM // 15:49..
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Old May 06, 2006, 04:53 PM // 16:53   #19
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The whole "Armor looks with any stat you want" is already drifting away enough from the core aspect of RP. I think this is over doing it. So no.
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Old May 06, 2006, 05:29 PM // 17:29   #20
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Ok I completly understand now however an Armor to be able to do that is a tad silly no offense ,

but how about a stat merchant who can infuse any armor with any stat so if you made the wrong choice with FoW you could change it and not fork out anouther 800k. This is close to your idea but a bit more Guild warsy.

but didn't it suck when they changed the armor didn't bother changing my armor to its new stats so I have buy my ele new armor now

And I sure to hell hope they don't change any ranger armor or Gladiator and asclon armor soon that'll suck.

Last edited by Tien ak; May 06, 2006 at 05:32 PM // 17:32..
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